local Plr = game.Players.LocalPlayer
local UserinputService = game:GetService("UserInputService")
local MenacingParticle = game.ReplicatedStorage.Menacing
local AnimationStand = game.ReplicatedStorage.Animations.Stands.Animation
local IdleStand = game.ReplicatedStorage.Animations.Stands.Animation2
UserinputService.InputBegan:Connect(function(key,txt)
if txt then return end
if key.KeyCode == Enum.KeyCode.M then
local AnimationTrack = Plr.Character.Humanoid:LoadAnimation(AnimationStand)
local AnimationTrack2 = Plr.Character.Humanoid:LoadAnimation(IdleStand)
AnimationTrack.Priority = Enum.AnimationPriority.Action
AnimationTrack2.Priority = Enum.AnimationPriority.Core
AnimationTrack2.Looped = true
AnimationTrack:Play()
wait(AnimationTrack.Length)
AnimationTrack2:Play()
MenacingParticle.Parent = Plr.Character.HumanoidRootPart
end
end)
UserinputService.InputEnded:Connect(function(key,txt)
if txt then return end
if key.KeyCode == Enum.KeyCode.M then
local AnimationTrack2 = Plr.Character.Humanoid:LoadAnimation(IdleStand)
AnimationTrack2:Stop()
end
end)
why wont my animation stop, still plays when i let go M.
Try loading your animations at the start of the script, instead of creating a new variable each time M goes up or down. Then simply play them and stop them in each function.
It looks like when you press m, it plays, waits, then plays it again. If you let go of m before it plays again it might play even if you aren’t pressing m
Untested code obviously, but it looks like your problem was you were loading another animation and stopping that one, instead of stopping the first one. Try this:
local Plr = game.Players.LocalPlayer
local UserinputService = game:GetService("UserInputService")
local MenacingParticle = game.ReplicatedStorage.Menacing
local AnimationTrack = Plr.Character.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Stands.Animation)
local AnimationTrack2 = Plr.Character.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Stands.Animation2)
AnimationTrack.Priority = Enum.AnimationPriority.Action
AnimationTrack2.Priority = Enum.AnimationPriority.Core
AnimationTrack2.Looped = true
UserinputService.InputBegan:Connect(function(key,txt)
if txt then return end
if key.KeyCode == Enum.KeyCode.M then
AnimationTrack:Play()
AnimationTrack.Stopped:wait()
AnimationTrack2:Play()
MenacingParticle.Parent = Plr.Character.HumanoidRootPart
end
end)
UserinputService.InputEnded:Connect(function(key,txt)
if txt then return end
if key.KeyCode == Enum.KeyCode.M then
AnimationTrack:Stop()
wait()
AnimationTrack2:Stop()
end
end)
This code loads both of the animations at the start of the script, and starts/stops them as needed. You’ll also need to look at creating a remote event if you want other people to see that particle effect.