I’ve been having issues getting an animation to replicate on the server. The animation is located in a LocalScript, the animation works perfectly in the client and in the server, the problem is that they are not the same when i pause it.
local Animations = {
Something = {
Main = Animator:LoadAnimation(game.ReplicatedStorage.Animations.Combat.RightPunch)
}
}
Animations.Combat.RightPunch:Play()
Animations.Combat.RightPunch:GetMarkerReachedSignal("Hold"):Wait()
Animations.Combat.RightPunch:AdjustSpeed(0)
Client:
Server: