Animation is way different on a player rig

My sit script work perfectly fine for my asylum game, but the animation is awful


As you can see the animations are different.
The torso of the player rig doesnt move at all, but on the npc it works fine.

Im losing my sanity over this issue

Check if both characters have the right part count. If the animation is in r15, when the character is in r6, it won’t work.

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its r6

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seems like there is no solution for this so i have to remove that

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What is your animation priority? Also, what are the results of stopping other animations before playing the sit animation?

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priority is action, i dont really know if the priority matters

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What happens when you stop other animations?

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Make sure that the players are not r6 then.

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the animation overrides other animations (except for the hands shaking)

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Alright. Does your animation rig have a Motor6D named Root Hip in the Torso part?

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no, it doesnt have root hip in the torso (the rig is r6 by the way)

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What is the joint connected to the HumanoidRootPart named? What is it named on your character?

If both names are different, then that’s your problem. If not, it means it’s something else.

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RootJoint is in the HumanoidRootPart

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Alright, then it’s not the problem. Maybe try lowering the hip height instead of lowering it in the torso.

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nothing happens, i guess this cant be solved

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The hip height should be negative to lower it for R6.

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I set it to -4 and still nothing

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Is your character anchored? You need to unanchor the torso.

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The HumanoidRootPart was anchored! So I unanchored it and everything works fine now (I’ll make it anchor with a small delay)
Thanks for your help

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