Hello! This is my first post, so if I do something wrong or bad I’m sorry.
So, to the point - I am trying to make an animation play in game of a character entering the room, looking around, then exiting the room. This is what it’s supposed to look like/ what it looks like in the animation editor.
But this is what i looks like in game:
I tried to look around if anyone else experienced this problem but I couldn’t find much information on how to solve this.
Maybe this might break the animation even more, but try disconnecting the door and character, move the character forward, and join the door and character back together.
I feel like this has something to do with the lower torso because when you see the in game animation, you notice that the lower torso rotates, but doesn’t move…
Hello everyone, this is just an update post to where I am now. I have learned that if the animation walks too far out of the grid in the animation editor, it will not move. I will probably make a script to make the character move inside and outside the house. Thanks to everyone that tried to help!
Turns out I didn’t have to do any of that! I resized the HumanoidRootPart to be bigger than both the door and the character and positioned it right between them. The animation works perfectly now. Thanks everyone!