I have animated a player raising his hand however when coming to testing it doesn’t do what’s its suppose to do.
What it should look like
What it looks like when testing
Any guideless or even a solution on how to fix that would be great
I have animated a player raising his hand however when coming to testing it doesn’t do what’s its suppose to do.
What it should look like
What it looks like when testing
Any guideless or even a solution on how to fix that would be great
Do you have any other animations such as the idle or walking animations running?
Is this the code that I use to call the animation
seat = script.Parent
function added(child)
if (child.className=="Weld") then
human = child.part1.Parent:FindFirstChild("Humanoid")
if human ~= nil then
anim = human:LoadAnimation(seat.sitanim)
anim:Play()
end
end
end
function removed(child2)
if anim ~= nil then
anim:Stop()
anim:Remove()
end
end
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)
Is the character sitting during the animation and whats the animation priority?
Try making the animation priority “Action”
Yea its sitting down while the animation is played
Change the priority to action like the person above said and see if anything changes.
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