Animation isn't doing what its been animated to do

I have animated a player raising his hand however when coming to testing it doesn’t do what’s its suppose to do.

What it should look like
image

What it looks like when testing
image

Any guideless or even a solution on how to fix that would be great

Do you have any other animations such as the idle or walking animations running?

Is this the code that I use to call the animation

seat = script.Parent
function added(child)
	if (child.className=="Weld") then
		human = child.part1.Parent:FindFirstChild("Humanoid")
		if human ~= nil then
			anim = human:LoadAnimation(seat.sitanim)
			anim:Play()
		end
	end
end

function removed(child2)
	if anim ~= nil then
		anim:Stop()
		anim:Remove()
	end
end

seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)

Is the character sitting during the animation and whats the animation priority?

Try making the animation priority “Action”

Yea its sitting down while the animation is played

Change the priority to action like the person above said and see if anything changes.

Yup, works fine. That something to keep note of for future projects. Thanks @Textible, @MrOnlyKemal

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