Recently, I have gotten into animation, and it’s pretty cool, and I see why people like to do it.
Anyways, I have been working on a gun animation for a group, but when I put it into it’s “Patrol”/“Holster” state, the arm is stuck at it’s shooting point, but other’s do not have the issue. https://gyazo.com/a7eb231cc17a1c73ef78270a9b729fb3
https://gyazo.com/267bf7e465545baabb3a6e80e11a768a
It seemed to give it my “LongGun” animation for putting it to the side instead of giving putting it to the side and not giving the bounciness I would have liked it to have.
Similar to Creepysins, when you have it holstered or to the side, it bounces you like the normal roblox animation, but I would have liked it to the side, similar to the Area 14 guns.
Good thing I happen to be CreepySins Head Developer
I think the issue here is actually the inverse of what I solved. You need to make sure no animations are lingering that will affect that Left Arm - basically, do the opposite of what I told you to do, with all the animations you’re playing at the time