I am trying to create a sitting down animation for my game where the rig reaches a certain position in a cutscene and the sitting down animation plays.
When I used the skinned rig, which was used in the development of the animation, it plays differently to how it does inside of the editor but when I use a blocky rig it works perfectly fine.
I have searched throughout the developer forum and web for any similar issues and solutions and have not found anything which has helped me in any way so far.
Animation in the editor:
Animation when tested with the same rig used for development:
Animation when tested with blocky rig (not used during development of the animation):
All help is appreciated!