Hi! It’s agking again I don’t know where to put that but I’ll put it in the scripting support again basically there’s a problem with using weld on my pull up arm naturally goes higher than the bar and it’s just not natural and I wonder if kinematics will solve my issue basically when the arm lift the arm should stay at a specific position and not go higher than the bar because in real life calisthenic athletes don’t pull up like that
To see the issue look until the end
I tried using Kinematics but don’t seem to understand how to use them to replace arms or some stuffs basically I want to avoid this issue
hey whats up man,
ive only touched kinematics once so i wouldnt be of much help 2 u but have u tried changing the humanoid’s hip height? it may do something idk. just a suggestion.
Why would changing the humanoid hips change somethin I want the humanoid to remain the same height because pull up bar were designed for rigs from 0.7 to 1.3
and i think ur right, u may possibly have to re-do the animation BUT get more feedback before you do it because i could be wrong.
i saw this video and its pretty helpful. if ur pull up bar is to do with welding the character id say using a seat is easier, as i said ive never done it before so
how does it work, does it have a seat because what u can do is when the player goes up to the seat and sits, the arms may clip the pull up bar but its an easy fix u just move the pull up bar to match the arms