Alright. I have an issue where the animation lerps rather terribly to the idle animation after the punch animation ended.
I’ve seen some games end their combat animations on the contact frames (or where the punch animation should hit someone), but not sure what my issue is about.
The animation itself ends at frame 13, where the animation is obviously meant to end so that it’ll just automatically lerp to the idle animation afterwards instead of having to add an additional keyframe so it goes to the idle animation itself.
Not sure if I provided enough information, or whether this is the right category. But hey, let me know if anything.
(Tried changing the fade time and weight already, didn’t work)