Animation keeps loading even when setting looped to false.
As you can see here, I set it to false at the start of move finished but it still ends up looping. Please help.
As you can see here, I set it to false at the start of move finished but it still ends up looping. Please help.
after
animating.Looped = false
add animating:Stop()
humanoid.MoveToFinished:Connect(function()
animating.Looped = false
animating:Stop()
print("Finished")
end)
Thanks. Also are you someone I know??
In all serious doe, thank you lol.