I am currently trying to animate a rig i made in blender, but when animating, the keyframes won’t show, so i cant really do a lot about it as if i make a mistake, i can’t really change it (example, if i make the animation too fast, i can’t slow it down by sliding the keyframes)
How can i fix this? Thanks in advance. (Also, sorry for the low quality video)
Well, when this used to happen to me. My figure’s rig was rigged wrong. And to fix this you have to rig the figure again (probably) . Like adding the bones again.
When i was trying to add the rig into roblox studio using the “Import 3d” tab, do you know a way for me to scale it down without it being bigger than the entire map and not even have the possibility to be scaled down? (a way where i dont have to reduce it in blender for it to be smaller than an ant just for it to be slightly bigger than a player) (also, i finished the rigging)
the only problem is that if i resize it in blender i have to make it extremly small for it to have a good size in the game, is it a problem for the rig?
No, its a problem of the RootPart of the Rig’s model.
Once you import a rig into roblox, they add a rootpart for it as a primarypart, and sometimes its far away from the rig and it ll cause it when you re sizing it, its sized weirdly. idk why tho