I made 1st cam idle and walk motion, but it cracks when I start walk.
I think idle motion extends when it ends, how can I fix it?
https://gyazo.com/8eab494d92d47a86a0eccf8a159e66a4
Try disabling Workspace.AnimationWeightedBlendFix
. If that solution doesn’t work, show me your code and I can help.
I disabled it and seems like it doesn’t work.
Here is my animation control code. (Client sided)
humanoid.Running:Connect(function(speed)
local holdingIndex = charData.inven.holding.Value
local holding = charData.inven:FindFirstChild("inven" .. tostring(holdingIndex))
local targetPack = anims[holding.Value]
if targetPack ~= nil then
if speed >= 0.01 then
targetPack.idle:Stop()
targetPack.walk:Play()
else
targetPack.walk:Stop()
targetPack.idle:Play()
end
else
print("no such weapon motion")
end
end)
Fixed problem by adding parameter in Stop method.