Yes, it’s a zombie, it has an attack function that uses this smashing animation I made. Here is a simulation in the Animation Editor:
Pretty clean right? Both arms and legs are touching the ground. And the problem? Here’s what it looks like in real-time simulation, via Humanoid.Animator:LoadAnimation():Play():
Here you can see it just floats above the ground when this guy bends over. I’ve set the RootPart.Transparency visible to tell if it’s just a collision problem, but no. How would I fix this?
Was your rig floating in the air when you made that animation?
Try setting the HumanoidRootPart visible in studio too so we can see if there is any differece on the rig’s position to the one in-game