Hello,
So I have this big guy with 7 body parts. Basically, R6 but the torso is split: LowerTorso
and UpperTorso
.
Yes, it’s a zombie, it has an attack function that uses this smashing animation I made. Here is a simulation in the Animation Editor:
Pretty clean right? Both arms and legs are touching the ground.
And the problem? Here’s what it looks like in real-time simulation, via Humanoid.Animator:LoadAnimation():Play()
:
Here you can see it just floats above the ground when this guy bends over. I’ve set the RootPart.Transparency
visible to tell if it’s just a collision problem, but no. How would I fix this?