Hi there, this is my first post ever here!
Recently I decided to run custom rig animations through the clientside as opposed to server as it would sync up better. One of the issues I’m running into is that the animations played are not the same as in the animator.
(What is playing when I run the game)
(What I made in Moon Animator)
As you can see, the animation goes further than its supposed to, I’ve also noticed this on other rigs as well, so it isn’t limited to this rig/animation.
Initially I thought that the HumanoidRootPart might have moved compared to what the studio has beforehand. However I checked it and it’s the same spot everytime. I then also tried loading the animations through a module script as I read you shouldn’t load animations through a localscript. This didn’t result in any change.
Any help would be appreciated, thank you!