Animation looks alot different while playing than it does in the animation editor

  1. What do you want to achieve? Keep it simple and clear!
    Im trying to make this animation not look deformed when playing

  2. What is the issue? Include screenshots / videos if possible!
    this is what it looks like in the editor
    image

this is what it looks like when playing
image

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    i don’t know much about animations so im hoping someone can come up with a solution for this. I used the roblox animation editor

Heres the code I used to run the animation

local an = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game.ReplicatedStorage.animations[gun].idle)
an.Looped = true
an.Priority = Enum.AnimationPriority.Action
an:Play()

Have you disabled AnimatiomWeightBlend in the editor? Or there is another animation that is playing and has the same priority?

have you messed with the joints of the left hand? it looks like it was moved

Nope it’s just the same animation being looped and no property like that was changed