I finished making an animation using the Animation Editor plugin and toggled all the necessary (Looping animation and animation priority set to idle). As you can already tell, I’m making a vibe animation, however, upon implementing the model into Studio, the animation seems a little…off
-expected result
-result
As you can see, my character seems curled up if you compare both the right arm and the left leg.
Note: This is the script that I’m currently using
seat = script.Parent
function added(child)
if (child.className=="Weld") then
human = child.part1.Parent:FindFirstChild("Humanoid")
if human ~= nil then
anim = human:LoadAnimation(seat.Couple2)
anim:Play()
end
end
end
function removed(child2)
if anim ~= nil then
anim:Stop()
anim:Remove()
end
end
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)
Is there a way to fix this? Any help is appreciated!