Animation looks different between library and in-game (Animation Editor)

I finished making an animation using the Animation Editor plugin and toggled all the necessary (Looping animation and animation priority set to idle). As you can already tell, I’m making a vibe animation, however, upon implementing the model into Studio, the animation seems a little…off

image
-expected result

image
-result

As you can see, my character seems curled up if you compare both the right arm and the left leg.

Note: This is the script that I’m currently using

seat = script.Parent
function added(child)
    if (child.className=="Weld") then
	    human = child.part1.Parent:FindFirstChild("Humanoid")
	    if human ~= nil then
		    anim = human:LoadAnimation(seat.Couple2)
		    anim:Play()
	    end
    end
end

function removed(child2)
    if anim ~= nil then
	    anim:Stop()
	    anim:Remove()
    end
end

seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)

Is there a way to fix this? Any help is appreciated!

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