Animation looks different in game than in Animation Editor

I am trying to make an idle animation for a sword, but for some reason there is an inconsistency. In the Animation Editor, the hand and sword go up and down at the same time, while in game when the hand goes down, the sword goes up, and vice versa. Why does this happen?

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because you aren’t animating the left arm at all, the default idle animation is playing underneath it. add a keyframe to the left arm to overwrite the default idle, or stop the default idle animation

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I’m a bit late, but you’re wrong, because the animation priority is set to Action. I found the solution before I saw your post, but I rigged the animation dummy wrong. I re-rigged it and I the inconsistency dissapeared. Thanks for trying to help tho.

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