Animation looks "weaker" in game

So basically the issue is that whenever I’m animating in animation editor, the animation looks fine, but whenever I try to look at the animation in game, it just looks… idk how to explain, but just “weaker” and “different”.

Here are two videos from Animation Editor and In-Game:

and also here’s the script that i’m using.

local Player = game.Players.LocalPlayer -- this also only works in LocalScripts
local Character = Player.Character
local Humanoid = Character:WaitForChild("Humanoid")

local Animation = Instance.new("Animation") -- create a new animation object
Animation.AnimationId = "rbxassetid://11216086827" -- put your animation id over the zeroes

local button = script.Parent

local Track = Humanoid:LoadAnimation(Animation)

button.MouseButton1Click:Connect(function()
	Track:Play()
end)

I really hope there’s a way to fix it because it even happened before, but I just ignored it.

Have you tried making the animation priority higher? to like action 4

you could also try disabling animation retargeting in workspace
image

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i always have it on core so i’ll try to change it

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alright, so i just changed it to action 4 without changing the animation retargeting, and it works well now!

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