Animation looks weird when played on an actual humanoid/character

1. I’m trying to create a crouch animation, I’ve made 3 “prototypes” and I like this one so far but for some reason the animation is played weirdly on ALL 3 but this one is the weirdest SO far

2. I have some videos of the animation here:


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Set the AnimationPriority while making the animation to “Action” and see try again. Right now two animations are fighting each other because they have the same priority.

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