Animation loops perfectly in animator, broken in game


I made a flag waving animation with the new Mesh Deformation tool.
I only have one little issue:

The animation loops perfectly fine in the editor, but has some weird bug like movement at the end of it, when actually playing it in game.

Can anyone take a look and tell me what I’m doing wrong?

In the editor:

In game:

I have no idea what’s going on to be honest.

I assume that it’s because the “In” and “Out” are reversed outside of the preview in the animator. There is a plugin that can solve that issue.


What plugin would that be?


This is the plugin that I use to fix the issue, hopefully, you find this helpful! :smiley:

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Thanks, hopefully this will fix it :smile:

Hey, I tried following the instructions, but nothing happens when I press the button, while having “Automatic Save” selected.


Are you familiar enough with this plugin to tell me what I’m doing wrong?

Sorry for the delay in response.

Yeah, you need to have it selected and then click the button; it will insert a fixed version of it.

If nothing works, try reversing the “In” and “Out” manually.

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Ah, I think I know why.

It’s because I used the curve editor. I think I just have to re-do the animation, and see if it works.


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