Animation loss of quality after export

I have made an animation, which - all things considered - looks quite good. This is it previewed in the animation editor on studio: (Sadly looks much more choppy in the GIF)

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After exporting it however, there seems to be significant quality loss, making it look like it is jumping to each keyframe, regardless of the cubic easing style I have added to help make it more natural:

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The GIFs above don’t really do the problem justice, but believe me when I say it is a lot more smooth in the editor than is displayed on the character.

Is there any reason for the difference in the animation from the editor to in-game? Have I just forgotten to check a box or does it happen for everyone. Is there anything I can do to get rid of the jumpiness?

1 Like

Increase the animation priority. It seems like 2 animations are playing at once there.

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The animation priority is on Action currently. Is there a priority greater than that?

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That’s weird. Try playing it on a rig instead of the character and see if anything changes.

2 Likes

It has the same effect on a blank rig as with the character

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Maybe you changed the easing style.

1 Like