i have an animation that plays when a monster attacks, however, when the animation plays on the player, the player starts sliding across the ground:
this is what it should look like:
i have an animation that plays when a monster attacks, however, when the animation plays on the player, the player starts sliding across the ground:
this is what it should look like:
Once the animation play you should make it so they player is in a frozen state
humanoid.PlatformStand = true
IF they animation stops set it to false once done playing.
TRUE i totally forgot that i could do that. ill try that in a bit but im pretty sure thats gonna work but i have a question about using platform stand for this; doesnt platform stand kinda of “trip” the character? shouldn’t i anchor the HRP instead (sometimes anchoring the HRP messes with the character though)
Well, HRP Anchoring is more efficient because it allows the animation to play, I never used PlatformStand with an animation. I’d say do both and see which works!
when i tried platform stand it caused this
i just tried anchoring the HRP and it kinda worked, but the characters animation was messed up and the character was in the ground.
Ah, try making another post and see any other better scripters can help
Maybe changing the players Hip Height and mass might fix this. You can also use platform stand and weld the player to the monster. Also just making a simple animation without turning over the your player character should also work.