Animation Making Body Parts Disappear?

Hey guys. So, I made an animation for a sword animation. Here is the original animation:
https://i.gyazo.com/347696a96bf4fa36b7c1ce393544458f.mp4

However, when I play the animation in a script as an M1, body parts randomly disappear. Anyone have ideas on why this is happening? This is what is going on in game.
https://i.gyazo.com/6740b32cf4a89c6cb4b762ea75d268ba.mp4

Here is the actual script for the kit.

THIS IS ONLY PART OF THE SCRIPT, THE IMPORTANT PART. THE ACTUAL ENTIRE SCRIPT IS NOT NEEDED.

if action == "M1" then
	if tick() - lastM1 > m1CD then

		combo1Track:Play()
		combo1Track.KeyframeReached:Connect(function(kfName)
			if kfName == "HitboxStartFrame" then
				newHitbox:HitStart()
			elseif kfName == "HitboxStopFrame" then
				newHitbox:HitStop()
			end
		end)
				
		newHitbox.OnHit:Connect(function(hit, humanoid)
			humanoid:TakeDamage(3)
		end)
				
		m1CD = combo1Track.Length + 0.1
		lastM1 = tick()
	end
end

not you, its probably a bug

try reloading the servers since they already have been resolved

1 Like

Oh alright. Thanks for the info! Any idea on how I should combat this, or should I just report it as a bug? (I just saw your spoiler message)

it’s already been reported (they* literally posted an existing bug report)
maybe restart studio?? i never had this issue because i haven’t touched studio today
edit: why am i so blind

Alright thanks man!

more text so i can post this