Animation Making Character Float

Hello! I’ll get straight to the point. I have this downed animation that plays whenever the player is on 1 HP and for some reason the character floats when it’s played (Y coordinate seems locked?).

It’s a looped animation, priority set to “Action,” with the HumanoidRootPart not being altered whatsoever.

Here’s what the issue looks like: 2022-02-22 19-30-49

I’ve attempted to fix this via setting Humanoid.HipHeight to 0 to no avail. Any help is greatly appreciated!

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Actually just resolved it. Apparently all I needed was to remove a BodyVelocity within my HumanoidRootPart. While the .Velocity property was set to Vector3.new(0, 0, 0), it still made movement incredibly difficult.

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