Hello! I’ll get straight to the point. I have this downed animation that plays whenever the player is on 1 HP and for some reason the character floats when it’s played (Y coordinate seems locked?).
It’s a looped animation, priority set to “Action,” with the HumanoidRootPart
not being altered whatsoever.
Here’s what the issue looks like: 2022-02-22 19-30-49
I’ve attempted to fix this via setting Humanoid.HipHeight
to 0 to no avail. Any help is greatly appreciated!