This bug had suddenly occurred at a random time this evening (It’s 6 pm where I am right now.)
When I click with my tool, it plays an animation on the player and runs a loop for a hitbox to check for people to hit. The loop can be cut by a variable which is changed when the .Stopped
event goes off from the AnimationTrack
that’s running.
However recently, The .Stopped
event doesn’t fire when the animation ends anymore. When I investigated by running a loop that checks the .IsPlaying
property, It always stayed true
Any help is appreciated!