Animation Not Looking As Intended Help

For some reason my characters hands are posed differently as what’s intended.

I’ve already tried using the RbxLegacyAnimationBlending boolean trick but it still doesn’t work

In-game:

What it’s supposed to look like:

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I’m not more advanced than you on this subject but have you tried to change the priority of the animation?
If it’s a tool, it’s possible that the tool’s default animation takes precedence over your animation.

Yea I made the priority to idle and not action thank you

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