I wanted to make a looped animation and when i see it in the animation editor it is just fine but when i play it in game it stops the animation and starts it again in a weird order
forgot to mention this is the code that I’m using incase the code itself is faulthy
"local animation = Instance.new(“Animation”)
animation.AnimationId = “http://www.roblox.com/assets?ID=16351812790”
local loadedAnimation = script.Parent:FindFirstChild(“Humanoid”):LoadAnimation(animation)
loadedAnimation:Play()"
You need to check if something is overlaping the animation with the same priority or higher, if it’s idle or movement or action, check if any other animations have a higher priority that could be playing at that moment.
does not seem to be the issue since i’ve tried to change it to action 4 so it should’ve been the highest priority but it keep looking like that
Issue is fixed i didn’t like it so i wanted to revamp while revamping noticed the first keyframes bugged causing it to reset
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.