for whatever reason, the animations aren’t looping. i’ve double checked that it was looped in the editor at least a thousand times, but it still only plays once. i saw a post about how Humanoid:LoadAnimation() was deprecated so I already switched to Animator:LoadAnimation(), but it made no difference.
local makeready = char.Humanoid.Animator:LoadAnimation(anims:WaitForChild("MakeReady"))
makeready:Play()
makeready.Stopped:Connect(function()
char.Humanoid.Animator:LoadAnimation(anims:WaitForChild("Ready")):Play()
end)
A better way to check if an animations looping property is set to true is to load the animation as an object in studio and checking if the property is checked. I doubt this is the case but just checking if its looping in the editor doesn’t really matter if the animation ID isn’t being updated.
I know you checked many times but I want to be doubly safe that the actual ID that is uploaded to the site also has looping set to true