Animation not matching the Animation Editor preview and not correctly playing in-game

Hello everyone. I’ve been recently having a lot of issues playing my animations in-game, where the in-game result does not match what the animation editor shows. Here’s a visual representation:

image
Here we have the character. The red part stands for the position of the Upper Torso when the animation was played in-game, and the yellow part is the position it should be at, as demonstrated here:

However, when played in-game, the character only barely reaches the red part:
image

I’ve tried re-rigging the character from scratch, messing with animation properties and weights, changing the character’s HipHeight but to no avail. Does anyone have an idea of why this is happening? Any help is appreciated.

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