Im making animations for my npc which will be used in a boss fight
it plays normally in the animation editor but when i test in game the legs move up instead of the body going down
how its supposed to look
how it actually looks
ive searches around devforum and found thigns like changing the massless property, platform stand and automatic scaling but these have not helped me at all. i am fairly new so my understaning of it or finding the exact words for the issue dont help my search much a point in the right direction would be extrememly helpful
it isnt anchored, if i could describe it more, its like when the torso has to bend over for the crouch the torso just locks up and the legs move up instead. if i loop the animation then it looks like its swinging backwards. if i check the massless box then go back into animation editor then it does this