For some reason my animation plays differently during testing (studio and normal Roblox), and I cant find a solution.
^ how it should look, comes from behind the wall
^ how it looks in game, goes Infront instead.
honestly this is making me wanna tear my hair out, I have tried doing things like tweaking hip height (with no difference), I tried messing with collisions and just republishing the animation. And this is happening to all my animations actually; I have one where it drops from the ceiling through a hole and in game its lower than its supposed to be. I really need help
(btw the priority is set to action 4, and the HumanoidRootPart is anchored)
ya should have mention a few of those (im quite new to this), the answer is yes to all you listed, the priority is set to action 4 and the rootpart is the HumanoidRootPart and is anchored
oh and i forgot to mention the character is supposed to go outside of the grid that shows up in the animator, and instead goes to the corner. i tried to replicate the issue to see if i just couldnt animate outside said grid but it seems to only apply here (which is weird)
figured out the problem, if a animation moves outside the grid it will just break and stop, which is super weird. because you cant make the grid bigger there is no solution that i know of