Please see video.
I run the animation in a local script, which also runs on the server but does not look the same.
I tried using remote events, but same issue persists
Please help
Script:
local function animate(player)
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local Animator = humanoid:WaitForChild("Animator")
local shockAnimation = Instance.new("Animation")
shockAnimation.AnimationId = "rbxassetid://9243202458"
local shockAnimationTrack = Animator:LoadAnimation(shockAnimation)
shockAnimationTrack.Priority = Enum.AnimationPriority.Action
shockAnimationTrack.Looped = false
shockAnimationTrack:Play()
end
--call animate(player) later in same local script