Animation not playing properly on my custom rig but plays the correct way on a dummy

local animation = script:WaitForChild(‘Animation’)

local humanoid = script.Parent:WaitForChild(‘Humanoid’)

local dance = humanoid:LoadAnimation(animation)

dance:Play()

  1. The rig’s torso is anchored or any parts which shouldnt be anchored are.
  2. The Motor6Ds are not properly set up alike the Dummy.
  3. The names of the parts and parents are not set up correctly.

I am assuming the first one is the issue.

Then it has something to do with how the animation is handled, does the Humanoid include an Animator? If not add one to it.

I just fixed the issue the hip height was at 0

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