So basically I’m making a round based game and when ever the round ends I want to have a staue of the player that won dancing.
I’ve made a script that changes the statues model whenever there is a new winner and also play a animation on the model of that player but the animation wont play and I’m getting no error messages, anyone know why?
Code:
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Humanoid:LoadAnimation
has been depreciated; you might try using Animator:LoadAnimation.
Read this announcement for more information.
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local StatueEvent = game.ReplicatedStorage.StatueEvent
StatueEvent.Event:Connect(function(v)
local Dummy = script.Parent
print(v)
local UserId = v.UserId
print(Dummy)
Dummy.Humanoid:ApplyDescription(game.Players:GetHumanoidDescriptionFromUserId(UserId))
local animator = Dummy.Humanoid:FindFirstChild("Animator") or Instance.new("Animator", Dummy.Humanoid)
local animationTrack = animator:LoadAnimation(workspace.Animation)
animationTrack:Play()
end)
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It’s Still not working and I’m still getting no error messages