I made an walking animation and used a script to put it ingame
today, it stopped working properly, the legs and arms do not go the full length of the step
i tried a different script, different animation priorities, but it didn’t work
I believe that an animation change occurred today that applies new smoothing to animations, with a significant amount of this impact being shown in r6. To fix this:
Click on Workspace.
Add an attribute called “RbxLegacyAnimationBlending” as a boolean.
Tick the boolen on.
This doesn’t fully replicate how it should look, but it’s as close as you can get right now.
Hope this helps! I’ve posted about it here as well.