I was testing out FE Gun Kit Edited version and made a G17 with it, however the reload animation LOOKS NOTHING like the animated version. To get some confusion out of the way, My Idle animation has an animation priority of Movement, Equip animation’s priority is Action, Fire animation’s priority is Action and my Reload animation’s priority is also Action.
Did you try set Animation Weight in workspace properties to false? Because if you didn’t then every animation that set to action will override animations that are playing at the same time
Edit: basically they will override keyframes, not the entire animation