There is something bugging me so badly, I have been trying to find a fix for this for days now…
I have a rigged skinned mesh, which I have imported as a custom character into my game via ROBLOX Studio. This mesh has separate parts (eyes, teeth, pants, body, etc.) which are all connected with bone armatures correctly in Blender upon export.
I have also imported .fbx-animations, which seem to work just fine in the Studio’s Animation Editor. However, as soon as I create and run the same animation from a Script, the mesh is getting “anchored” around the waist of the mesh character, messing up the entire animation.
I have tried to fix this for days now, by editing the whole mesh in Blender, exporting new versions of it several times, to face the exact same result. The only way to get around this issue is to join all separate parts in Blender, and export the whole character as a one-pieced mesh, but that limits the possibilities to have different textures/materials for each individual part of the character…