Animation offsets motor6D instance?

Not sure if I worded the title correctly, but in a nutshell, I made an animation that moves a pistol a few studs in front of the player. The problem with this is for some reason it offsets the pistol to a different area than what it moved it to.

This is the test animation I am using and the weapon itself:


image
And this is the animation that plays during a test play:

image

I’ve found the issue, I forgot I remade the “Handle” and didn’t update the new model to the character.

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