I made a crate, named Common
Everything is setup correctly, the primarypart of the model, names, welding etc everything needed to a custom rig.
But for some reason when I run this line of script this error appears:
On the line local track = vcrate.Humanoid:LoadAnimation(script.CrateAnim.AnimationId)
the error appears, and i don’t know what it is. Before trying with a humanoid, I also tried putting an animation controller and animator on the crate, same error
humanoid:LoadAnimation requires an Animation object, in this object is where you’d provide the AnimationId. I think script.CrateAnim
looks like an animation so you should be able to use this.
vcrate.Humanoid:LoadAnimation(script.CrateAnim)
On a side note, loading animations via the humanoid is deprecated so I would swap to using the animator instead.
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seems like error is gone, but now the animation doesn’t play. is that because animations in view port frames don’t run? or something like that i have no idea
Yeah, animations in viewport frames won’t work unless you have a WorldModel inside of the viewport frame. You’d also parent the dummy to the WorldModel. Then animations should work.
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