I have a running and walking animation for my game. For some reason, when I just walk, the animation between the server and client is perfectly normal. However, if I run, on the client-side it looks normal, but on the server-side the player just gets stuck in this half-running/jogging animation and I can’t figure out why.
I’ve made sure the priority of both animations is set to “Movement” as well as extra troubleshooting that has shown that when the animation ID is set to 0 instead of the running ID, this weird behavior does not happen. Any ideas?
Dang, that’s not what I wanted to hear. This is one of those things that is just major enough of an issue to ruin the type of game I’m building the framework for. Hopefully someone has a fix!
Okay, I’ve found a temporary solution. I remember having issues similar to this years ago and it had something to do with animation blending. To fix it, I had to add a new boolean attribute to the Workspace and call it “RbxLegacyAnimationBlending” and enable it. I have no clue why this fixes it and don’t understand why the new animation blending system is so cumbersome, but if someone could explain how it really is better then I’ll get around to figuring it out!