Animation only loops serverside & not for the client

My goal is to make the animation loop for the client and not only for the server. Client isn’t respecting AnimationTrack.Looped = true and the NPC will return back to its default pose. There are no errors as far as I’m concerned and there is no output. The animation script is as shows:
image

What the server sees: https://gyazo.com/ed0ab06513910054020775c697730772
What the client sees: https://gyazo.com/8130d11f75c739587e46c3b351b944f7

Animation priority is set to core.

Any solutions would be helpful, thanks.

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AnimationTrack.Looped sometimes glitches try changing looped on in the actual animation editor.

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I’ve tried looking for the looped property on the animation editor and I can’t seem to find it. I’m not really much of an animator, could you try to guide me to the settings?

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Yes, the looped button is at the top of the animation. Blue = Looped White = Not Looped
image

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The client still does not respect the property and the animation fails to loop. I’m not sure what is causing this since there isn’t any output.

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