My goal is to make the animation loop for the client and not only for the server. Client isn’t respecting AnimationTrack.Looped = true and the NPC will return back to its default pose. There are no errors as far as I’m concerned and there is no output. The animation script is as shows:
I’ve tried looking for the looped property on the animation editor and I can’t seem to find it. I’m not really much of an animator, could you try to guide me to the settings?