So I made an sitting animation for my npc, and when I make it sit down, is only sitting down server side and not client side.
Heres the code:


So I made an sitting animation for my npc, and when I make it sit down, is only sitting down server side and not client side.
Heres the code:


I believe that in order for the animation to work animations should be played on all clients instead of the server. Handle the animations locally.
I’ve read somewhere of .Looping = true not replicating for some reason. Maybe try to reupload the animation with looping enabled and see if it works, you can set this from the editor.
Not really, if the NPC isn’t client-controlled, like an enemy NPC, it won’t replicate. Still recommend doing them on the client though (fireallclients), for performance and such.
Oh oops! I was sleepy at the time that I read this thread. I didn’t realize that it was an NPC, and thought it was a player animation.
thank you for the help it worked now!
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