Animation only playing server side

So I made an sitting animation for my npc, and when I make it sit down, is only sitting down server side and not client side.

Heres the code:
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I believe that in order for the animation to work animations should be played on all clients instead of the server. Handle the animations locally.

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I’ve read somewhere of .Looping = true not replicating for some reason. Maybe try to reupload the animation with looping enabled and see if it works, you can set this from the editor.

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Not really, if the NPC isn’t client-controlled, like an enemy NPC, it won’t replicate. Still recommend doing them on the client though (fireallclients), for performance and such.

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Oh oops! I was sleepy at the time that I read this thread. I didn’t realize that it was an NPC, and thought it was a player animation.

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thank you for the help it worked now!

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