First things first, I have a custom rig that I am trying to load a group animation onto, it is rigged correctly as the animation works when I upload the animation too my local account, load, & play that animation instance on the rig. However when I use the animation that was uploaded to our groups(Both the old & new one) I get the following two errors.
This one when I try to load & play it via a script;
And I get this error when I try to import the animation with the in-built animation editor / Moon Animator;
Even though I have sufficient permission on both groups and I was even upload the animations to the groups in the first place. And the scripts I used to load the animations were these two.
The most recent time on the new group I tried dynamically creating the animation instance & loading it too the animator;
local rig = workspace:WaitForChild('newcustomrig2 Prep Folder').newcustomrig2
local animationController = rig.AnimationController
local animator = animationController.Animator
local animList = require(workspace:WaitForChild('animations'))
local animTracks = {}
local function handleAnim(animName, animID)
local animInt : Animation = Instance.new('Animation')
animInt.Name = animName
animInt.AnimationId = 'rbxassetid://'..animID
animInt.Parent = animator
local animTrackToTable = animator:LoadAnimation(animInt)
animTracks[animName] = animTrackToTable
end
for animListName, animListID in animList do
handleAnim(animListName,animListID)
end
And the first time on the old group I had manually created the animation instance along with manually setting the ID & loading it to the animator;
local rig = workspace:WaitForChild('Rig')
local humanoid = rig:FindFirstChild('RootPart')
humanoid.Transparency = 1
local animController : AnimationController = rig:FindFirstChild('AnimationController')
local animator : Animator = animController:FindFirstChild('Animator')
local squat = workspace:WaitForChild('Squat')
local squatTrack = animator:LoadAnimation(squat)
squatTrack:Play()
I am using CAUTIONED’s fork of the Blender to Roblox animation plugin too re-export the rig, animate, and import & upload the animation into studio in the first place, but I haven’t had this issue before with this plugin. Now granted I did just reset my PC so I when I uploaded the the rig to Roblox I accidentally left “Bake Animation” ticked in Blender, as I forgot it was a thing & never realized Roblox was importing far too many animations. all of which look similar too;
And there’s probably a couple hundred? I honestly have no idea there is pages on pages of these & I quite frankly do not believe I would be able to keep count. And again these where uploaded to the original group & my account as well. So I am curious if I got moderated or if there is a general bug happening here. And as well is there something I can do to find out why this is happening & possibly get it cleared? It’s been a couple days since the initial accident, that being on the 30th of March and we just tried the new studio today and the issues are still persisting.
Anyways I hope someone knows the solution here as this is becoming quite a pain lol.