How do I stop animations from overlapping? I have a sword idle animation but whenever I sprint the animation stacks, causing paranormal activities.
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Have you tried changing the animation priority to action
?
Since they’re binary animation states you could just stop the old state before playing the new state
I have tried, there was no change.
Could you please explain? I’m not sure what you mean.
If you want either idle or running but no in-between, when the player starts running, call :Stop() on the idle animation and :Play() on the running animation. Reverse for going from running to idle
the problem with that is when you stop running, the idle wont play