Animation Overrides Default Animations

So basically I made an idle sword animation that plays when you equip it. However when I equip the sword, the idle animation plays, but whenever I run around, the running animation isn’t played but the idle animation is. How would I fix that? The idle animation’s priority is set to idle and the running animation is set to movement.

local Track2 ="Animation")
	Track2.AnimationId = "rbxassetid://5955144125" --Idle 
	Anim2 = plr.Character.Humanoid:LoadAnimation(Track2)