Okay so animation playback is still buggy like it was when it was first released.
Animations will sometimes play, and sometimes get cut off. No idea why whatsoever. I am talking about user animations, not site animations.
Additional Information: Happens with the two animations I’ve made, one is Core, one is Action.
P.S. I’ve yet to see documentation describing what those types actually do? (Unless I missed it?)
Core and Action are AnimationPriority types (Core < Idle < Movement < Action). They’re the ZIndex of animations; the higher priority animations will override the lower priority animations on the joints that the higher priority animation uses, but the lower priority animations will still be playing in the background and it will go back to those when the higher priority animations end.
My entire animation will stop at random times. Sometimes it makes it the full 2s, sometimes it doesn’t even get to 0.2s. Very inconsistent. It’s “Action” also.
Happens to me as well. I’ve just finished creating sharks and bears for my game and the animations are perfect offline. Online, though, the bears seem to “glide” toward me - their legs don’t move, although they do when in the distance (sometimes). Quite weird and, well, depressing! :pinch:
I’ve been experiencing this or a similar issue with the bots in my place. I’ve never encountered it in solo mode, but oddly it appears both to the client and the server. The bots use the same Animations and almost the same animation script as player characters, which suggests the issue concerns non-Player Humanoids.