Animation playing correctly in animation editor but not in game

I want the animation to play correctly, but it seems it won’t.

In the editor:

vs

In the actual game:

I have looked around in dev forums and yet to find anything useful.

Whats the priority of the animation? Are you just straight up playing the animation or are you doing something extra? WE NEED MORE DETAILS!

1 Like

Animation Priority is Action3 with no other animations being applied to it

local a = workspace.Animation local l = workspace.FrogAttackz3.Humanoid.Animator:LoadAnimation(a) l:Play()

I run this script through the command bar while on serverside, workspace.Animation holds the attack animation as shown

u should aplly the priority in the script as well

Animation.Priority = Enum.animationPriority.Action3

(idk if thats the way to do it, Animation being what doing Humanoid:LoadAnimation() returns)

Seems to be an issue with your rig, not your code. Maybe you accidently rigged it differently?

It won’t work as OP is only playing one single animation, priority only works if there are more than one playing.