Animation playing differently in game as apposed to in roblox animation plugin

So I made an animation for my custom rig and when I play it in game it is like this:


This is what it should be like (not while running game)

I don’t understand the problem. Could someone help me?

Do you perhaps have any scripts making the rig go down? All you need is the animation. Also, Humanoid:LoadAnimation() is deprecated. I know that is still a common way of animating.

Yeah no, I don’t think I have any scripts that do that. Even when I’m the character it does that.

I’m loading the animation through Humanoid.Animator, that is the correct way to go now?
I’m also not sure if it’s the problem with the animation or the script. Will have to try with different animations.

EDIT: Just confirmed that the problem is with the animation. I think it has something to do with the animation having the LowerTorso go up and down, though I don’t know why it would be like that.

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Compare this to this:

Notice the similarity? The custom rig and the dummy both go down through the ground to the knees. I’m not sure why this does that as the LowerTorso is supposed to move down 0.4 studs, but the game thinks it wants to scale it up or something.

So I’ve found the problem. How do I fix it?

My custom rig has extra parts and the limbs are sized differently so doing it on a dummy might not be the best option.