For some reason the animation when played in the editor is different to the one played w/o editor-I tried looking at other forums but the properties described are no longer a thing
The in game animations seem to not reach the desired keyframes and are a bit offset
It looks like in game, you’ve got your animation blending with the character’s Idle, which is halving the range of motion of the dough-rolling animation. Try setting your custom animation to a higher priority. You can either republish it with an Action-level priority, or set the AnimationTrack.Priority right after the call to LoadAnimation() returns the track handle.