Animation playing differently in game as compared to in editor

For some reason the animation when played in the editor is different to the one played w/o editor-I tried looking at other forums but the properties described are no longer a thing

The in game animations seem to not reach the desired keyframes and are a bit offset

Any help is appreciated

In editor: https://gyazo.com/9d004a5e1dac737d2b4f7e8adc422632
In game: https://gyazo.com/f3e02340725c1df56fcd5a9afc3cf9bc

1 Like

It looks like in game, you’ve got your animation blending with the character’s Idle, which is halving the range of motion of the dough-rolling animation. Try setting your custom animation to a higher priority. You can either republish it with an Action-level priority, or set the AnimationTrack.Priority right after the call to LoadAnimation() returns the track handle.

5 Likes

Thank you! I didn’t even realize you could publish priority w/ the animation editor

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