Animation playing differently in game vs on player rig

This topic is extremely similar to Animation playing differently in-game, but that solution doesn’t work anymore because it seems that the AnimationWeightedBlendFix property in Workspace is not there anymore.

I have no idea what could be causing this

Here is a video demonstrating this issue:

you could stop either other animations from being played by:

for i,v in humanoid:GetPlayingAnimationTracks() do
or updating the animation’s priority to Action2

or try changing the humanoid’s state

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