Animation playing differently in game vs on player rig

This topic is extremely similar to Animation playing differently in-game, but that solution doesn’t work anymore because it seems that the AnimationWeightedBlendFix property in Workspace is not there anymore.

I have no idea what could be causing this

Here is a video demonstrating this issue:

you could stop either other animations from being played by:

for i,v in humanoid:GetPlayingAnimationTracks() do
v:Stop(0)
end
or updating the animation’s priority to Action2

or try changing the humanoid’s state

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.