This topic is extremely similar to Animation playing differently in-game, but that solution doesn’t work anymore because it seems that the AnimationWeightedBlendFix property in Workspace is not there anymore.
I have no idea what could be causing this
Here is a video demonstrating this issue:
you could stop either other animations from being played by:
for i,v in humanoid:GetPlayingAnimationTracks() do v:Stop(0) end or updating the animation’s priority to Action2
or try changing the humanoid’s state
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